Hello,
I'm fairly new to location-based games. I am working on a location-based game that requires access to a map; I am downloading it via WWW(url) from Google Maps (as in the example unity package) to a RAW Imagem texture field.
Is this the right way?
How is pan achieved?
I was thinking of having a large-scale map and zooming in by moving the camera; panning the same way. Is this the correct way?
The idea is contrary to downloading a new texture everytime I need to change the map position which requires more bandwidth.
I am also trying to implement this uncoupled of the web service, or, working with Google, Bing and Open Street Maps.
Any help is welcomed!
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