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Answer by pedro_andre_oliveira

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Hello, I'm fairly new to location-based games. I am working on a location-based game that requires access to a map; I am downloading it via WWW(url) from Google Maps (as in the example unity package) to a RAW Imagem texture field. Is this the right way? How is pan achieved? I was thinking of having a large-scale map and zooming in by moving the camera; panning the same way. Is this the correct way? The idea is contrary to downloading a new texture everytime I need to change the map position which requires more bandwidth. I am also trying to implement this uncoupled of the web service, or, working with Google, Bing and Open Street Maps. Any help is welcomed!

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